❤️ HP: 700
✨ XP: 550
🏃 Speed: 120
🛡️ Armor: 38
🧿 Mitigation: 1.65%
⚔️ Attack type: 👊
📖 Bestiary class: Construct
⭐ Bestiary level: Medium
☘️ Earth
100%
☠️ Death
100%
⚡️ Energy
100%
✝️ Holy
100%
🌊 Drowning
100%?
🩸 Life drain
100%?
❤️🩹 Healing
100%
⚔️ Physical
80%
🔥 Fire
0%
❄️ Ice
0%
Common: Gold Coin
Uncommon: Strong Health Potion, Strong Mana Potion, Crystalline Spikes
Semi-rare: Crystal Sword, Crystalline Arrow, Blue Crystal Splinter
Rare: Cyan Crystal Fragment
Very rare: Glorious Axe
Crystal golems are a marvel of gnomish ingenuity. Though the gnomes claim that no conventional magic is a work, it is hard to believe that only sound resonances and light is involved in controlling and animating the golems. Though intended as guardians and manual labourers that substitute for the tiny gnomes with the muscle power that they might lack, sometimes a malfunction drives them 'insane' as the gnomes claim. Especially seismic activity can disrupt their control melodies and might turn them into a threat for gnomekind or anyone they might encounter. Golems are physically strong and durable. They can easily withstand great punishment and stress and will never tire. The gnomes usually use them for peaceful labour and for carrying great loads. The gnomes claim that the golems are only good for battle if there is dire need for reinforcements, since they still lack the correct battle melody that would enable the golems to use their full potential. In spite of this the golems are not to be underestimated. Even when not using their full potential, they are hardy warriors and great combatants. The gnomes have already created some special battle golems with different shapes and armaments. As long as they lack the correct melody however, the project is on hold and the golems are just gathering dust in some remote caves.